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This page contains data about best or worse artifacts to use. For a complete list of artifacts, see Artifacts.

Almost useless artifactsEdit

Add here any artifact that is strictly inferior for all properties to another artifact.

WeaponsEdit

This artifact should be replaced by this one
Simple Bow
Bow
Less Simple Bow
Bow
Unstoppable
GoldHeavyBow
Jack's Impaler
Bow-6
Heartbreaker
Arrow Sword
Barbarian Claymore
Claymore-1

Armours, shields, head, feet...Edit

This artifact should be replaced by this one

Silk Socks

Edward's Shoes

Spelljumpers
Trainers Feet Armour
Supreme Spelljumpers
Trainers Feet Armour

Best gearsEdit

This section lists the best gears for each particular property.

Best learning gearEdit

This set gives +150% to learning which is the cap value with mysticism skill maxed.

Name Type Protection/Damage Properties Value
Practice Sword
WoodenSword
Melee 1D6 Hit Chance: +25%, Learning: 20% 300
Vampire Hat
Top Hat Helm
Head Armour +6 Life Leech: 10%, Learning: 50% 1350
Packer's Padding
Packer's Padding
Body Armour +5 Learning: 20%, Damage: +10% 330
Furry Gloves
Furry Gloves
Hand Armour +3 Damage: +15%, Spell Dam: +15%,
Pierce: 1, Learning: 10%
500
Suit Pants
Suit Pants
Leg Armour +1 Fame Reward: +5%, Learning: 5%,
Improve Potions: 5%
80
Ancient Treaders
Squeaky Boots
Feet Armour +6 Weaken: 10%, Learning: 25%,
Pierce: 5
560
Cloth Amulet
Amulet Necklace
Necklace +0 Hit Points: +10, Max Mana: +10,
Learning: 20%, Fame Reward: +20%
400

Note that Practice Sword may be replaced by Stunning Staff and Packer's Padding may be replaced by Matrix Coat.

Name Type Protection/Damage Properties Value
Stunning Staff
Staff-5
Mage 4D10 Stun Chance: 10%, Learning: 20%,
Mana Drain: 15, Hit Chance: +25%
500
Matrix Coat
Longcoat Body Armour
Body Armour +4 Learning: 20%, Improve Potions: 10%,
Dodge Chance: +5%
240

Best alchemy gearEdit

There are two best sets for alchemy: The first one maximize Improve Potions to 275 which is useless since the cap value is 150 (it boosts Improve Scrolls by 70) and the second one maximize Improve Scrolls to 140 (cap is also 150) and boosts Improve Potions to 200 (still uselessly high).

Improve Potions Edit

Name Type Protection/Damage Properties Value
Strategies of Timald
Book-4
Mage 1D50 Max Mana: +50, Hit Points: +50,
Improve Potions: 50%, Resist Bonus: 40%
1200
Immovable
Kite Shield
Shield +4 Protection: +5, Improve Potions: 15% 500
Potion Filter
Potion Filter
Head Armour +2 Improve Potions: 50% 150
Spell Warden
Frosted Robes
Body Armour +9 Resist Bonus: 30%, Damage: +20%,
Improve Potions: 45%, Life Leech: 10%
2600
Dress Gloves
Dress Gloves
Hand Armour +2 Fame Reward: +25%, Improve Scrolls: 25%,
Improve Potions: 25%
200
Suit Pants
Suit Pants
Leg Armour +1 Fame Reward: +5%, Learning: 5%,
Improve Potions: 5%
80
Dobby's Socks
Gnome Shoes
Feet Armour +5 Improve Potions: 45%, Improve Scrolls: 45% 900
Mermaid's Chain
Aqua Amulet Necklace
Ring +0 Protection: +5, Improve Potions: 40% 355

Improve Scrolls Edit

Name Type Protection/Damage Properties Value
Fires of Sidgewell
Book-3
Mage 2D20 Improve Potions: 25%, Improve Scrolls: 25%,
Burn: 10%, Mana Burn: 10%
220
Immovable
Kite Shield
Shield +4 Protection: +5, Improve Potions: 15% 500
Holiday Hood
Blue Hood Helm
Head Armour +3 Protection: +2, Improve Potions: 25%,
Improve Scrolls: 25%, Spell Dam: +10%
500
Ancient Furs
Furs Body Armour
Body Armour +8 Loot Chance: +10%, Improve Potions: 20%,
Improve Scrolls: 20%, Max Mana: +10
350
Dress Gloves
Dress Gloves
Hand Armour +2 Fame Reward: +25%, Improve Scrolls: 25%,
Improve Potions: 25%
200
Suit Pants
Suit Pants
Leg Armour +1 Fame Reward: +5%, Learning: 5%,
Improve Potions: 5%
80
Dobby's Socks
Gnome Shoes
Feet Armour +5 Improve Potions: 45%, Improve Scrolls: 45% 900
Mermaid's Chain
Aqua Amulet Necklace
Ring +0 Protection: +5, Improve Potions: 40% 355

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